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Models / Renderings For quite some years now I produced 3D-Content, especially for realtime rendering; from single models for games to whole maps in games. Privatly I often do vehicles of many kinds in 3D, later architecture and cityscapes got added.
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 Record breaking aircraft Design+Model, 2015 |
 Monumenturm Design+Model, 2012 |
 Steptower Design+Model, 2012 |
 Lohmühlen-Towers Design+Model, 2011 |
 East Habour Model, 2011 |
 Facelift Design+Model, 2010 |
 Berlin Mitte Model, 2010 |
 Star Trek Ships Models, 2010 |
 Elite Ships Design+Models, 2010 |
 Pyramid 2009 |
 Death Star Model, 2009 |
 Red Baron Model, 2009 |
 Meeting of Universes Models, 2007 |
 EAS Gauss Design+Model, 2007 |
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Maps I started creating maps for the Half-Life-Mod Counter-Strike in 2002. Years later I also made some maps for the Source Engine (Half-Life 2 etc.). Those however were only intended as pure interactive scenes ('Picture Mapping') and do not contain any enemies or game targets.
Harz (EP2 Source Engine, 2016)
Eiswerder (EP2 Source Engine, 2015)
Lobby (EP2 Source Engine, 2014)
A station hall for a railway station in art deco / mid century look. This was my first slightly bigger map for the Source Engine with which I immediately tried to find the limits of what the engine can do in terms of details, shaders, light and shadow. I wanted to add a whole Trainstation as well but never finished it. There is some shader errors in it I could not solve, so it could look even a bit better than it is.
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de_buran (Counter-Strike, 2004)
fy_spanishville (Counter-Strike, 2003)
de_nuclear (Counter-Strike, 2002)
This was my first proper map for Counter-Strike. The story behind it includes a group of terrorists that managed to enter a nuclear missile silo in the western USA. They however got stopped by a counter terrorist unit and now the second batch of terrorists try to finish the mission and blow up servers or the missile.
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cs_bloodstrike2k (Counter-Strike, 2002)
A remake of the at the time well known funmap cs_bloodstrike, with better textures and improved gameplay. The setting is a desert place - sure enough with de_dust-textures, but it still looked way better than the original. Also the gameplay is less one-sided compared to the original, giving the players more options to move.
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godz_map (Counter-Strike, 2002)
My very first map. And already such a great success :). It is basicly two rooms with some cover and 12 startpoints each. Also some extremly well made open containers, for happy grenade throwing. And a tunnel underneath it all, glowing myteriously blue and red. A typical starters map? The gameplay said yes, but it did look quite well for the time...
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